Transamerica – Hydraulx – CG Supervisor

This set of four majority CG commercials for Transamerica kept myself and a team of 6 to 10 people working for months creating the fantastic fantasy interior of the iconic SF Trans building and all the flying and delivery machines within.  I was responsible to lead the lighting, and look development team as well as approve and verify all models and rigging so we could get these huge files efficiently through the render farm at Hydraulx.  To get our look of big sun streaming through the windows of the building, we went with a physically accurate lighting strategy of building everything to real-world scale, HDR spherical environment, complementary directional light sun, and energy conserving materials that worked with our Linear Color pipeline. Transamerica – A Dream Realized Transamerica – Guaranteed Tomorrows

Skyline – Hydraulx – Lighting and Effects TD

Look Development, Lighting, and Dynamic Animation. For this science fiction film directed by the Strauss Brothers, I worked directly with them and about 70 other artists in a final 2 month production frenzy to finish hundreds of shots for the film.  I personally did dynamic simulations of the mothership crashing into the deforming ground throwing houses, cars, trees, dirt and debris through the air.  After using Rigid Body Dynamics to animate street lights, power poles, lines, and buildings to fall I then lit and rendered many scenes for final.

NFL Network Gameday – Hydraulx – CG Supervisor

For this series of four distinct commercials I was hired to manage a team of new lighters learning the Hydraulx pipeline.  These spots directed by GoodFear followed 5 filmed football stars as they drive past all the different famous NFL stadiums and cities that we built in 3D.  Our team of 8 CG artists modeled, made shaders, animated, and lit the large scenes with Mental Ray and Maya. NFL Gameday Highlights

Knight and Day – Hydraulx – Lighting and Dynamic Animation

This Tom Cruise with Cameron Diaz comedy action film turned out to be a very fun big Hollywood movie with great Visual Effects and some humor as it makes fun of Action genre.  I worked on the plane crash sequence in the beginning of the film with lighting and Look Development for the airplane as it was flying as well as crashing into the corn field.  Dynamic Animation here means modeling and sculpting an animated growing ground trench for the plane to crash into.  Once I have the ground animated with blend shapes I constrain 1000’s or corn stalks to pivot and fly up in the air as the ground mounds up, as well as dirt and earth chunks that fly up from this same trench motion.

Jonah Hex – Hydraulx – Lighting and Look Development

For this film we had a great collection of on set Spheron HDR images that capture all the color and light details of the ship interior.  They handed me the full inside gunship fighting sequence with John Malkovich and Josh Brolin and asked me to make all the shaders, do the simple animations, supervise the camera tracks, light, and final the 20 plus shots.  Using the best HDR image out of the collection I created linear color workflow shaders and matched the lighting on set with roughly 30 scaled and placed area lights, which allows Mental Ray with Maya rendering to do the magic.

Nike – Hydraulx – 3D Supervisor

This Nike commercial starring Adrian Peterson, and directed by David Fincher, was a big budget, artfully done, VFX sports commercial done for the NFL opening season game, and shot by the Strauss Brothers.  For this project I worked as 3D lead working with a team of VFX workers to build and camera project the full football stadium, populate it with cheering fans, and apply the reptile sport skin texture to the footage of Peterson by frame accurate rotomation of this cyberscanned body.

Avatar – Hydraulx – Fluid Dynamics/Lighting

I have to admit this is a little embarrassing to post my small contribution to the film Avatar, but here it is and in the movie theater this shot was the first with strong obvious stereoscopic effect.  My task was to create and animate drops of water floating and combining  in zero-gravity with RealFlow, then light and render out through Maya and Mental Ray.

Bedtime Stories – Hydraulx – Lighting TD/Water Dynamics

For this Adam Sandler film I worked on water simulations using Maya Fluids.  Once the water dynamic motion was approved I continued to work on the shots doing water Look Development and Lighting.  In addition to this I completed an environment shot as a generalist where I created Paint Effects plants and trees for the land, put in crocodiles swimming through the water, and final the lighting.

Usher Moving Mountains – Hydraulx – 3D Lead

As 3D lead on this music video for Usher, I led a team of 3 artists making environments, lightning, rain, snow, and dynamic rocks in Maya.  After animating and lighting these elements, all was rendered in Mental Ray and comped by the Flame department.