Commercial work and on set HDR pano shooting

These years of 2013-14 have been busy with a variety of new projects for me that included, Generalist TD work on commercials, on set shooting of HDR 360 panoramas, and creating an advanced Mental Ray and Maya course for fxphd.  Early in the year I spent 3 months in LA at Brewster Parsons modeling, look dev, and lighting this massive Royal Caribbean cruise ship.  Soon after this ntopic LA hired me to fly to Sao Paulo and shoot HDR skyline photos for matte painting to create the backgrounds for their Franklin Templeton spot.  At the home studio I stayed very busy creating this 10 week course for fxphd, with the outline here.  http://tojekvfx.blogspot.com.br/  Lately I have been working at Fullframe where we just finished a photo real F1 racing Senna in the rain for this Gillette commercial.   http://www.fullframefilmes.com/  The year ended up with a week of hard work on set in the country as 2nd VFX […]

The Hobbit – Weta – Senior Lighting TD

During the last couple months of production on The Hobbit, Weta called in Lighters and Compositors from all over the world to help the huge team of artists already there in New Zealand finishing this monster of an effects film.  Using Maya, Nuke, Renderman, and a collection of proprietary tools created at Weta, I learned the pipeline as much as possible in a short time, and finalled shots with the help of some great supervisors and senior artists who have been working there for years.

Hotel Transylvania – Sony – Senior Lighting TD, cloth/hair

Released in September of 2012, this animated feature stars Adam Sandler, Steve Buscemi, Selena Gomez and many others.  I worked at Sony for 5 months doing lighting and compositing with Arnold, Katana, and Nuke.  For the last two months they needed help with cloth and hair sims so I switched over to that in order to work in Maya, and learn some new techniques in cloth/hair that I would never discover on my own.  By the end I finalled 12 shots lighting and compositing, along with 10 shots doing hair and cloth sims while gaining some new and deeper experience in dynamic simulations.  

Super 8 – ILM – Lighting TD

On this film I worked in the LA pod of Industrial Light and Magic.  It was a remote office with about 80 of us VFX workers linked up to the San Francisco ILM headquarters, and finishing shots as fast as possible.  We would speak with supervisors two times every day over Skype, and review shots together in real time over the network.  This was a great learning experience for me as Dennis Muren was our direct contact, and every day he gave comments that were very perceptive and helpful which made me understand more about what it means to have a great eye and give effective comments.  Using proprietary Lux software with Renderman, we would light scenes with a physically-based lighting and energy-conserving materials strategy that includes Importance Sampling.  This modern raytracing workflow requires us lighting artists to use accurately scaled scenes, lights, and falloffs, therefore making renders more consistant, and real-world accurate.  One other […]

Skyline – Hydraulx – Lighting and Effects TD

Look Development, Lighting, and Dynamic Animation. For this science fiction film directed by the Strauss Brothers, I worked directly with them and about 70 other artists in a final 2 month production frenzy to finish hundreds of shots for the film.  I personally did dynamic simulations of the mothership crashing into the deforming ground throwing houses, cars, trees, dirt and debris through the air.  After using Rigid Body Dynamics to animate street lights, power poles, lines, and buildings to fall I then lit and rendered many scenes for final.

Knight and Day – Hydraulx – Lighting and Dynamic Animation

This Tom Cruise with Cameron Diaz comedy action film turned out to be a very fun big Hollywood movie with great Visual Effects and some humor as it makes fun of Action genre.  I worked on the plane crash sequence in the beginning of the film with lighting and Look Development for the airplane as it was flying as well as crashing into the corn field.  Dynamic Animation here means modeling and sculpting an animated growing ground trench for the plane to crash into.  Once I have the ground animated with blend shapes I constrain 1000’s or corn stalks to pivot and fly up in the air as the ground mounds up, as well as dirt and earth chunks that fly up from this same trench motion.

Jonah Hex – Hydraulx – Lighting and Look Development

For this film we had a great collection of on set Spheron HDR images that capture all the color and light details of the ship interior.  They handed me the full inside gunship fighting sequence with John Malkovich and Josh Brolin and asked me to make all the shaders, do the simple animations, supervise the camera tracks, light, and final the 20 plus shots.  Using the best HDR image out of the collection I created linear color workflow shaders and matched the lighting on set with roughly 30 scaled and placed area lights, which allows Mental Ray with Maya rendering to do the magic.

Avatar – Hydraulx – Fluid Dynamics/Lighting

I have to admit this is a little embarrassing to post my small contribution to the film Avatar, but here it is and in the movie theater this shot was the first with strong obvious stereoscopic effect.  My task was to create and animate drops of water floating and combining  in zero-gravity with RealFlow, then light and render out through Maya and Mental Ray.