Released in September of 2012, this animated feature stars Adam Sandler, Steve Buscemi, Selena Gomez and many others. I worked at Sony for 5 months doing lighting and compositing with Arnold, Katana, and Nuke. For the last two months they needed help with cloth and hair sims so I switched over to that in order to work in Maya, and learn some new techniques in cloth/hair that I would never discover on my own. By the end I finalled 12 shots lighting and compositing, along with 10 shots doing hair and cloth sims while gaining some new and deeper experience in dynamic simulations.
Beowulf – Sony Imageworks – Look Development
For this film I worked only during the beginning stages of the project as Character Look Development focused on creating shaders for the Beowulf characters clothing, armor, and weapons.
Monster House – SPI – LookDev/Senior Lighting TD
Senior Lighting Technical Director, 2D compositing, Shader Look Development Sony Imageworks, Los Angeles CA, March 2003 to June 2006 Polar Express, Monster House, and Beowulf are the movies I worked on here as a Lighter and Look Development artist. At the beginning of these productions I work with a team creating standards for the style, look and feel of all 3D objects by creating and tuning materials and shaders. After this initial design phase the work changes to lighting and compositing shots that get approved by the director and appear in the finished film. On the Steven Spielberg produced Monster House I was a Sequence Lighting Lead who decides the initial light setup and look for other artists to take and final light shots.