Commercial work and on set HDR pano shooting

These years of 2013-14 have been busy with a variety of new projects for me that included, Generalist TD work on commercials, on set shooting of HDR 360 panoramas, and creating an advanced Mental Ray and Maya course for fxphd.  Early in the year I spent 3 months in LA at Brewster Parsons modeling, look dev, and lighting this massive Royal Caribbean cruise ship.  Soon after this ntopic LA hired me to fly to Sao Paulo and shoot HDR skyline photos for matte painting to create the backgrounds for their Franklin Templeton spot.  At the home studio I stayed very busy creating this 10 week course for fxphd, with the outline here.  http://tojekvfx.blogspot.com.br/  Lately I have been working at Fullframe where we just finished a photo real F1 racing Senna in the rain for this Gillette commercial.   http://www.fullframefilmes.com/  The year ended up with a week of hard work on set in the country as 2nd VFX […]

Transamerica – Hydraulx – CG Supervisor

This set of four majority CG commercials for Transamerica kept myself and a team of 6 to 10 people working for months creating the fantastic fantasy interior of the iconic SF Trans building and all the flying and delivery machines within.  I was responsible to lead the lighting, and look development team as well as approve and verify all models and rigging so we could get these huge files efficiently through the render farm at Hydraulx.  To get our look of big sun streaming through the windows of the building, we went with a physically accurate lighting strategy of building everything to real-world scale, HDR spherical environment, complementary directional light sun, and energy conserving materials that worked with our Linear Color pipeline. Transamerica – A Dream Realized Transamerica – Guaranteed Tomorrows

NFL Network Gameday – Hydraulx – CG Supervisor

For this series of four distinct commercials I was hired to manage a team of new lighters learning the Hydraulx pipeline.  These spots directed by GoodFear followed 5 filmed football stars as they drive past all the different famous NFL stadiums and cities that we built in 3D.  Our team of 8 CG artists modeled, made shaders, animated, and lit the large scenes with Mental Ray and Maya. NFL Gameday Highlights

Lexus – Brewster Parsons – Animation/Lighting

For this job I worked with the esteemed Mathew Lamb to animate, look develop, and light 7 shots of photorealistic 3D Lexus automobiles driving over a large CG concrete area in precise, iconic, synchronized motions.  We used IBL lighting from HDR images taken on set and rendered out with Mental Ray, Maya, and slap comps in Toxic.

Nike – Hydraulx – 3D Supervisor

This Nike commercial starring Adrian Peterson, and directed by David Fincher, was a big budget, artfully done, VFX sports commercial done for the NFL opening season game, and shot by the Strauss Brothers.  For this project I worked as 3D lead working with a team of VFX workers to build and camera project the full football stadium, populate it with cheering fans, and apply the reptile sport skin texture to the footage of Peterson by frame accurate rotomation of this cyberscanned body.

BMW – Yet – Psyop – 3D Supervisor

On this job I supervised a team of 3D artists including trackers, roto, animators, and lighters to complete a high end finely directed BMW commercial. The car was filmed in a photobubble to give perfect ambient lighting with very clean reflections. Then in 3D we built a vibrating glass road for the car to drive on, camera projected the filmed car, and comped on new reflections to make a clean graceful car driving through the sky. All work was done with Maya, Mental Ray, Boujou, Shake, and Flame.

Usher Moving Mountains – Hydraulx – 3D Lead

As 3D lead on this music video for Usher, I led a team of 3 artists making environments, lightning, rain, snow, and dynamic rocks in Maya.  After animating and lighting these elements, all was rendered in Mental Ray and comped by the Flame department.

Ford Mercury – Tree – Hydraulx – 3D Supervisor

Lead 3D Generalist and Compositor Hydraulx, Los Angeles CA, Jan 2007 to present For this job I led a team of five VFX artists working on a series of four high-end Ford Mercury television commercials. These were live action spots with a variety of effects that build a car. I personally did particle effects, xfrog modeling, animation, and all types of Mental Ray lighting, texture painting, shader network building, rendering, and Shake compositing.