I did work on the film Meet Dave doing dynamic animation, look development, lighting and Flame compositing for a sequence where CG humans fly through the air with simulated plastic bags.
Ford Mercury – Tree – Hydraulx – 3D Supervisor
Lead 3D Generalist and Compositor Hydraulx, Los Angeles CA, Jan 2007 to present For this job I led a team of five VFX artists working on a series of four high-end Ford Mercury television commercials. These were live action spots with a variety of effects that build a car. I personally did particle effects, xfrog modeling, animation, and all types of Mental Ray lighting, texture painting, shader network building, rendering, and Shake compositing.
Ford Mercury – Attraction – Hydraulx – 3D supervisor
Happy Feet – Animal Logic – Lighting TD/Compositor
Lighting Technical Director and Compositor Animal Logic, Sydney Australia, July 2006 to Oct. Academy award nominated Happy Feet was in production for Warner Brothers here for years and near the end of production I was hired as a lighter to push shots through the already built pipeline using Maya, Mayaman, Renderman, and Fusion to composite. Here I finalled many shots for the film, approved daily by director George Miller in a high intensity environment of productivity and successfully achieved deadlines.
Beowulf – Sony Imageworks – Look Development
For this film I worked only during the beginning stages of the project as Character Look Development focused on creating shaders for the Beowulf characters clothing, armor, and weapons.
Monster House – SPI – LookDev/Senior Lighting TD
Senior Lighting Technical Director, 2D compositing, Shader Look Development Sony Imageworks, Los Angeles CA, March 2003 to June 2006 Polar Express, Monster House, and Beowulf are the movies I worked on here as a Lighter and Look Development artist. At the beginning of these productions I work with a team creating standards for the style, look and feel of all 3D objects by creating and tuning materials and shaders. After this initial design phase the work changes to lighting and compositing shots that get approved by the director and appear in the finished film. On the Steven Spielberg produced Monster House I was a Sequence Lighting Lead who decides the initial light setup and look for other artists to take and final light shots.
Polar Express – SPI – LookDev/Lighting TD
Below the Belt – Duart NYC – LookDev, Lighting, Compositing
General Maya job making backgrounds, environmental, underwater, atmospheric effects and compositing filmed human actors on top for a feature length film called Below the Belt opening at Sundance 2004. Generalist Maya TD job making backgrounds, environmental, underwater, atmospheric effects and compositing filmed human actors on top for a feature length film called Below the Belt opening at Sundance 2004.
Sudeki Animatic – Traenor Bros. Studio – Maya Generalist TD
Animation, texturing, lighting, and effects in a cinematic movie for a Microsoft fighting game titled Sudeki.
Commercials – Estudios Mega Rio – 3D Supervisor
Working and training people at a large post house doing 2d/3d commercials, films, and music videos. Here I was managing a team of 6 graphics artists using both SGI and PC platforms in the full range of post house work from meeting with clients, bidding for jobs, supervising FX film shoots, creating all manner of graphics, and delivering product on time. We used Maya, Composer, Flame, and general Adobe software.