VR workflow from Photogrammetry and panos to Virtual Reality – part 1
Lately I have been shooting lots of photogrammetry environments, and more recently optimizing them for VR applications. These next two posts will document my workflow, which is very much a work in progress. First I will quickly cover the shoot, organizing photos, stitch panos, process the scan, make low poly, new UV’s, project scanned textures, […]