{"id":62,"date":"2007-05-24T23:14:37","date_gmt":"2007-05-24T23:14:37","guid":{"rendered":"http:\/\/tojek.com\/jon\/?p=62"},"modified":"2007-05-24T23:14:37","modified_gmt":"2007-05-24T23:14:37","slug":"ford-mercury-tree-hydraulx-3d-supervisor","status":"publish","type":"post","link":"http:\/\/tojek.com\/jon\/?p=62","title":{"rendered":"Ford Mercury &#8211; Tree &#8211; Hydraulx &#8211; 3D Supervisor"},"content":{"rendered":"<p>Lead 3D Generalist and Compositor<br \/>\nHydraulx, Los Angeles CA, Jan 2007 to present<br \/>\nFor this job I led a team of five VFX artists working on a series of four high-end Ford Mercury television commercials. These were live action spots with a variety of effects that build a car. I personally did particle effects, xfrog modeling, animation, and all types of Mental Ray lighting, texture painting, shader network building, rendering, and Shake compositing.<\/p>\n<div id='gallery-1' class='gallery galleryid-62 gallery-columns-3 gallery-size-thumbnail'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2008\/08\/tree000916.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2008\/08\/tree000916-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2008\/08\/tree000519.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2008\/08\/tree000519-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000466.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000466-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000586.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000586-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000599.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000599-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000629.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2007\/05\/Tree000629-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p><input id=\"gwProxy\" type=\"hidden\" \/> <input id=\"jsProxy\" onclick=\"jsCall();\" type=\"hidden\" \/><\/p>\n<p><input id=\"gwProxy\" type=\"hidden\" \/><input id=\"jsProxy\" onclick=\"jsCall();\" type=\"hidden\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lead 3D Generalist and Compositor Hydraulx, Los Angeles CA, Jan 2007 to present For this job I led a team of five VFX artists working on a series of four high-end Ford Mercury television commercials. These were live action spots with a variety of effects that build a car. I personally did particle effects, xfrog modeling, animation, and all types of Mental Ray lighting, texture painting, shader network building, rendering, and Shake compositing.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,7],"tags":[],"class_list":["post-62","post","type-post","status-publish","format-standard","hentry","category-commercials","category-hydraulx"],"_links":{"self":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/posts\/62","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=62"}],"version-history":[{"count":0,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/posts\/62\/revisions"}],"wp:attachment":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=62"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=62"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=62"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}