{"id":698,"date":"2012-11-20T09:52:01","date_gmt":"2012-11-20T17:52:01","guid":{"rendered":"http:\/\/tojek.com\/jon\/?page_id=698"},"modified":"2015-02-22T20:37:09","modified_gmt":"2015-02-22T20:37:09","slug":"vfx-tutorials","status":"publish","type":"page","link":"http:\/\/tojek.com\/jon\/?page_id=698","title":{"rendered":"VFX Tutorials"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>Digital Tutors \u2013 Creative Development: Subsurface Scattering Shaders in Maya and mental ray with Jon Tojek<\/strong><\/p>\n<div id='gallery-1' class='gallery galleryid-698 gallery-columns-4 gallery-size-large'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=686'><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"762\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/dig_tut_frontpage_03-1024x762.jpg\" class=\"attachment-large size-large\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/dig_tut_frontpage_03-1024x762.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/dig_tut_frontpage_03-300x223.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/dig_tut_frontpage_03.jpg 1289w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=685'><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"558\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/sssSkin_passes_network_v02-1024x558.jpg\" class=\"attachment-large size-large\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/sssSkin_passes_network_v02-1024x558.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/sssSkin_passes_network_v02-300x163.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/sssSkin_passes_network_v02.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=683'><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_bleedMia_v15_RGB.0005-1024x576.jpg\" class=\"attachment-large size-large\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_bleedMia_v15_RGB.0005-1024x576.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_bleedMia_v15_RGB.0005-300x169.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_bleedMia_v15_RGB.0005.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=682'><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"558\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_sssSkin_passes_RGB_v01-1024x558.jpg\" class=\"attachment-large size-large\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_sssSkin_passes_RGB_v01-1024x558.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_sssSkin_passes_RGB_v01-300x163.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/10_sssSkin_passes_RGB_v01.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p>This Digital Tutors course was created over two months just before I left to work on The Hobbit. \u00a0It is an hour and 50 minutes of video lessons that cover in depth how to use the variety of Subsurface Scatter shaders provided with Mental Ray and Maya. \u00a0I always learn a lot when I work on creating these courses, and the lessons I am most proud of here cover how to create some complex shader networks that can do things such as wavelength dependent scatter, to simulate red color bleed, as well as how to render out SSS in passes and combine with the Mental Ray Mia shaders for rendering out 32 bit AOV exr image files.<\/p>\n<p><a href=\"http:\/\/www.digitaltutors.com\/11\/training.php?pid=817\" target=\"_blank\">http:\/\/www.digitaltutors.com\/11\/training.php?pid=817<\/a><\/p>\n<p style=\"text-align: center;\">\u00a0<strong>Digital Tutors \u2013 Jon Tojek&#8217;s new Creative Development Course:\u00a0Using HDR images for 3D lighting in Maya<\/strong><\/p>\n<div id='gallery-2' class='gallery galleryid-698 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=768'><img loading=\"lazy\" decoding=\"async\" width=\"226\" height=\"300\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/compare_wineglass02-226x300.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/compare_wineglass02-226x300.jpg 226w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/compare_wineglass02-770x1024.jpg 770w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/compare_wineglass02-1200x1596.jpg 1200w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/compare_wineglass02.jpg 1504w\" sizes=\"auto, (max-width: 226px) 100vw, 226px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=767'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"150\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/14_hallway02_sml-300x150.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/14_hallway02_sml-300x150.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/14_hallway02_sml-1024x512.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/14_hallway02_sml-1200x600.jpg 1200w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2012\/11\/14_hallway02_sml.jpg 1752w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=484'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/06_sIBL_v02_turntable.0061-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/06_sIBL_v02_turntable.0061-300x169.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/06_sIBL_v02_turntable.0061-1024x576.jpg 1024w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/06_sIBL_v02_turntable.0061.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='http:\/\/tojek.com\/jon\/?attachment_id=483'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"199\" src=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/09_chair_hallway_dino-300x199.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/09_chair_hallway_dino-300x199.jpg 300w, http:\/\/tojek.com\/jon\/wp-content\/uploads\/2011\/12\/09_chair_hallway_dino.jpg 752w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p>In the latest DTLabs sneak peek, we get a first look at Jon Tojek\u2019s new Creative Development Course: Using HDR images for 3D lighting in Maya. In this tutorial you will get a guide to using HDR panoramic images for lighting with Maya and mental ray.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/vimeo.com\/55805852\">Tutorial Arnold<\/a><\/p>\n<p><a href=\"http:\/\/tojekvfx.blogspot.com.br\/\">Tojek_VFX Advanced Maya Mental Ray Lighting course for FXphd<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/vimeo.com\/67839884\">https:\/\/vimeo.com\/67839884<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.youtube.com\/watch?v=o1wA8qM1L3g&amp;feature=c4-overview&amp;list=UUq9BKSdgLyuwkutS0Baj1uA\">http:\/\/www.youtube.com\/watch?v=o1wA8qM1L3g&amp;feature=c4-overview&amp;list=UUq9BKSdgLyuwkutS0Baj1uA<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Digital Tutors \u2013 Creative Development: Subsurface Scattering Shaders in Maya and mental ray with Jon Tojek This Digital Tutors course was created over two months just before I left to work on The Hobbit. \u00a0It is an hour and 50 minutes of video lessons that cover in depth how to use the variety of Subsurface Scatter shaders provided with Mental Ray and Maya. \u00a0I always learn a lot when I work on creating these courses, and the lessons I am most proud of here cover how to create some complex shader networks that can do things such as wavelength dependent scatter, to simulate red color bleed, as well as how to render out SSS in passes and combine with the Mental Ray Mia shaders for rendering out 32 bit AOV exr image files. http:\/\/www.digitaltutors.com\/11\/training.php?pid=817 \u00a0Digital Tutors \u2013 Jon Tojek&#8217;s new Creative Development Course:\u00a0Using HDR images for 3D lighting in Maya In the latest DTLabs sneak [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-698","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/pages\/698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=698"}],"version-history":[{"count":8,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/pages\/698\/revisions"}],"predecessor-version":[{"id":773,"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=\/wp\/v2\/pages\/698\/revisions\/773"}],"wp:attachment":[{"href":"http:\/\/tojek.com\/jon\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=698"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}